This strategy is written for World of Warcraft: The Burning Crusade (TBC 2.4.3), the Tempest Keep raid for 25 players. Mechanics and numbers match the fight on the Moonwell server.
Fight map
Hover a number on the map or in the text to highlight the spot and the strategy line. Marks follow the fight scripts.
First boss of Tempest Keep, 25-player raid: 2–3 tanks, 6 healers. Al'ar is killed twice: first he flies between platforms, then he fights on the floor of the room. Main danger: Flame Buffet on the whole raid if nobody is next to the boss.
Phase 1: platforms
Al'ar lands on one of four platforms: the first is always the one to the left of the entrance, then around in order, 30–35 seconds on each. He only hits those next to him; ranged do not pull him. If nobody is close for 1.5 seconds, he casts Flame Buffet: damage to the whole raid and +10% fire damage taken, stacking. A tank waits on the next platform in advance.
Phase 1: embers
Each time he moves, an Ember of Al'ar with 69,000 HP is left at the old spot. When it dies it casts Ember Blast: 7,000–9,000 damage and a knockback within 15 yd, and Al'ar loses 2% of his health. Kill embers away from the raid.
Phase 1: quills
From the second move on, Al'ar may fly to the center instead of a platform. That is Flame Quills: 10 seconds of fire on all platforms, 6,500 per second or more. Everyone drops down to the middle at once. Afterwards he lands on an end platform, left or right.
Death and rebirth
At zero health he explodes: 9,000–11,000 within 8 yd, melee move away in advance. 11 seconds later, in the center of the room, Rebirth: 4,400–5,600 damage and a knockback within 15 yd, health full again. 4 seconds after that he attacks the nearest player, threat reset.
Phase 2: fight on the floor
From 10 seconds, every 60, Melt Armor takes 80% of the tank's armor for a minute: the second tank takes the boss at once. Every 12–17 seconds a Flame Patch ignites under a random player: 6 yd, 2,200–2,800 per second and +10% fire damage taken. Get out at once. Every 25–30 seconds Charge on a random player. After 10 minutes Berserk.
Phase 2: Dive Bomb
Dive Bomb at 30 seconds, then every 50–60. Al'ar flies up and cannot be reached. About 5 seconds later he falls on a random player: 5,700–6,300 damage split between everyone within 10 yd, and two embers appear. 3 seconds later Rebirth hits within 15 yd, run out at once. The tank picks the boss up, otherwise Flame Buffet again.
Tanks
Two are enough, a third takes the embers away. In phase 1 wait at the foot of the ramps; in phase 2 swap after every Melt Armor.
Healers
After Dive Bomb keep the raid's health well up: the hits come one after another.
DPS
Fire magic affects neither the boss nor the embers. Ranged stand below in the middle; melee follow the boss and jump down for Flame Quills.
Common mistakes
- Nobody is there when he lands: Flame Buffet hits the whole raid and stacks.
- Players stayed on a platform during Flame Quills.
- No tank swap after Melt Armor.
Abilities, loot and map: boss card