This strategy is written for World of Warcraft: The Burning Crusade (TBC 2.4.3), the Tempest Keep raid for 25 players. Mechanics and numbers match the fight on the Moonwell server.
Fight map
Hover a number on the map or in the text to highlight the spot and the strategy line. Marks follow the fight scripts.
A 25-player fight in Tempest Keep. The normal phase alternates with the boss vanishing and summoning adds, and at 20% she changes form. Main danger: a bomb in the middle of the raid and priests healing the boss.
Normal phase
Any living enemies in the hall join the fight with her: clear them beforehand. Arcane Missiles come almost nonstop: 3 sec of 3,000 arcane damage per second on a random player. Blinding Light at 30 sec and every 30 sec: 2,280–2,520 to the whole raid. Wrath of the Astromancer at 25–30 sec, then every 12–18 sec: a random player other than the top of the threat list explodes after 6 sec. Everyone within 10 yd of them takes 5,400–6,600 arcane damage and is launched into the air. It cannot be removed, so the target runs away from the raid at once.
Vanish: agents
At 50 sec she goes to the center of the hall and vanishes. Damage does not reach her. A second later three Astromancer Solarian Spotlights appear: one 13 yd from the center, two at 25 yd. At 6 sec into the vanish, four Solarium Agents come out of each one, 12 in total. Each runs to a random player. They have no immunities: gather them on the tanks and AoE them.
Vanish: priests
At 22 sec, Solarium Priests appear at two spotlights, and Solarian herself at the third. The next vanish comes 70 sec later. A priest has 77,000 HP. Great Heal every 9 sec heals a wounded ally for 23,125–26,875, 2 sec cast: interrupt it. Arcane Torrent every 13 sec silences everyone within 8 yd for 2 sec. Holy Smite every 4 sec hits a random player. Kill the priests first.
Void form: below 20%
Solarian Transform and a 2 sec pause. Arcane Missiles, Wrath of the Astromancer, Blinding Light and vanishes stop. Armor 31,000, so physical damage drops noticeably. Void Bolt every 10 sec hits the tank for 4,394–5,106 shadow damage, 3 sec cast. Psychic Scream every 20 sec: 4 sec fear on five players within 8 yd. Living priests can heal her back above the threshold, and then there is no transition.
Tanks
Taunt works on her. Solarian comes back at the third spotlight with her old threat list: the tank goes to her at once. The off-tanks wait in the center and pick up the agents.
Healers
Arcane Missiles deal 9,000 over 3 sec to any player: heal their target first. Keep the raid topped up before Blinding Light. Do not stand within 8 yd of a priest.
DPS
Kill order during the vanish: agents, priests, boss. Assign interrupts on the priests in advance. At 20%, ranged stand more than 8 yd from her. Tremor Totem removes the fear from melee.
Common mistakes
- The Wrath target stayed in the raid: the explosion hits neighbors and launches them into the air.
- The priests were neither interrupted nor killed: each one gives the boss back about 25,000 HP every 9 sec.
- The agents were not gathered, and they hit the healers.
Abilities, loot and map: boss card