Teron Gorefiend strategy in The Burning Crusade

This strategy is written for World of Warcraft: The Burning Crusade (TBC 2.4.3), the Black Temple raid for 25 players. Mechanics and numbers match the fight on the Moonwell server.

The fourth boss of Black Temple, a 25-player raid: a main tank and an off-tank, 7–8 healers. Every 30–35 sec Shadow of Death marks a player: after 55 sec he becomes a spirit, and four enemies rise at his body that only a spirit can kill. If they reach the raid, it is usually a wipe. Berserk at 10 min.

Whole fight: Teron

The hall door stays closed during the fight. Doom Blossom from 5–10 sec and every 35 sec: it can't be targeted, lives 2 min 15 sec, up to four at a time. Once it has risen, it hits a random player every 1.2 sec: Shadow Bolt for 1,900–2,100. Crushing Shadows at 22 sec, then every 10–26 sec: five players other than the tank take 60% more Shadow damage for 15 sec. It can't be dispelled. Incinerate at 20–30 sec, then every 20–50 sec: a random target other than the tank, 2,775–3,225 and the same every second for 3 sec. Dispellable as Magic.

Shadow of Death

The first one at 10–20 sec. 1.5 sec cast; target: a random unmarked player other than the tank. The mark can't be dispelled. 10–15 sec before it ends, the carrier goes to the far wall: the enemies will rise at his body. Lethal damage doesn't kill the carrier but turns him into a spirit at once, so heal him as usual.

The spirit

The player controls a Vengeful Spirit for 60 sec; the body is invulnerable. Then the player dies: use Soulstone Resurrection in advance or Rebirth after the fight. Action bar buttons. 1: Spirit Strike, the target deals 10% less damage. 3: Spirit Lance, 6,175–6,825 and a 30% slow, up to 3 stacks. 4: Spirit Chains, 5 sec stun within 12 yd, any damage breaks it, 15 sec cooldown. 5: Spirit Volley, 9,900–12,100 to everyone within 12 yd, 15 sec cooldown. 7: Spirit Shield on an ally, absorbs 11,400–12,600 Shadow damage.

Shadowy Constructs

Shadowy Construct: four at the body, 59,000 HP each. Only the spirit's spells affect them. After 1.5 sec each one goes for a random player; a running player is faster. Each attack deals Shadow Strikes for 2,025–2,475 Shadow damage, and Atrophy reduces attack and casting speed by 5%, up to 10 times. Order for the spirit: Volley and Chains right away, then a Lance on each one, and at 15 sec Volley and Chains again. One construct takes 4 Volleys and 2–3 Lances.

Tanks

Taunt doesn't work on Teron: the off-tank holds second on threat.

Healers

Assign two in advance to dispel Incinerate. Heal players with Crushing Shadows first: Shadow Bolt hits them for 3,040–3,360.

DPS

Anyone but the tank can become the spirit: learn the action bar buttons before the fight. A construct's target runs away.

Common mistakes

  • The carrier stands in the raid when the mark runs out: the constructs appear right next to people.
  • The spirit is slow with Volley and Chains: the constructs spread out beyond 12 yd.
  • Incinerate is not dispelled: 11–13 thousand over 3 sec.

Abilities, loot and map: boss card

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